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  2. There are developers that are transparent by providing Dev Diaries of the different steps in the development of a game, and asking for our input. Just the fact that you can see what is being developed and confident of the content your buying is reassuring in today's environment. E3 2018 is but a few months away, what will BioWare present to us at this event? We undoubtedly will be shown an in-game demo/vertical slice to be dazzled by it and ready to buy a game without any knowledge of what is actually in it. We have little to no knowledge of the combat system, weapons variety, customization, crafting ability, quests, hubs, interactions with NPCs, storyline and the list can go on. We have been given NO information about the game other than E3 2017, oh I'm mistaken the delay of the game was new. Not unexpected! What should we expect to dampen down our fears about BioWare and more importantly EA. Transparency. What I would like you to do is watch the dev video about this new game in development “The Sinking City” (below). Not that the game doesn't sound interesting, but listen to what they are presenting and informing us about the game and process. I have posted two other examples of games being developed “New game in development” and “Beyond Good and Evil 2” in “Gaming Discussion”. I would encourage you to view them and listen to the transparency of the game by the developer and what is in it. What you can expect prior to purchasing the game. Ninja Theory did Dev diaries about Hellblade, what we saw was a process that was transparent and that our input was important. Eventually this was translated into a successful game. Why shouldn't we expect this from BioWare, a Dev update of how the game is progressing and our participation or feedback which can help in Anthem’s development. Why are we buying a game on a cinematic trailer. This may be to late but if BioWare had started dev diaries and an opportunity for our input. Consider what information we would already know about the game and the reason of the delay. This could have added confidence in what you see is what you get. A trust factor in BioWare, something needed. What do you think about a Dev diary by BioWare on Anthem, and feedback from us on the development. Helpful, important or not? http://www.youtube.com/watch?v=c2YL9L-OZg4
  3. Carlo

    Beyond Good and Evil 2

    I wasn't clear in my statement about both games. I wasn't comparing Anthem to BGE2, although BGE2 is a co-op game with up to four players. It is that others developers are coming out with next generation games and taking some unique approaches to different genres. They all will be competing in the market place and how reviewers see each game, which could affect sales. I think there is a need and desire for something new within the gaming community from developers. I think there are developers who will fulfill that need.
  4. Matthew

    Beyond Good and Evil 2

    I don't think it's appropriate to compare Anthem to Beyond Good & Evil 2. They are in two different classes. I've never played the first, but the second one looks very interesting, especially the whacky characters. I'd like to note that it appears that you can actually fly to other planets and it's not just a loading screen. That's a game changer in my book.
  5. Ubisoft may have hit on something unique with their upcoming game Beyond Good and Evil 2. Considering that this game is still in development and may come out in 2019, BioWare needs to think hard what others are developing. Beyond Good and Evil 2 has some real possibilities, they could possiblity be developing one of the great games of 2019. The two videos will give you some idea of the scope and concepts that are being developed, they may present an update in E3 2018. http://www.youtube.com/watch?v=M8IguhQqhAg http://www.youtube.com/watch?v=wf3t5p2XDAg
  6. Matthew

    A new game in development.

    I'm definitely going to be checking this out. MMO's are my guilty pleasure.
  7. Carlo

    A new game in development.

    Your welcome Martin.
  8. Martin

    A new game in development.

    I'm absolutely interested, thank Carlo for sharing the info.
  9. With Anthem recently confirmed for Q1 2019 to make way for a new Battlefield this fall, reportedly titled Battlefield V, BioWare’s highly anticipated shared-world action-RPG is now roughly a year away from being released. The majority of staff from the developer's Edmonton and Austin studios is reportedly focused on Anthem, yet both BioWare and EA have remained relatively quiet about its development since last year's reveal at E3. Continue reading… Continue reading...
  10. http://www.gameinformer.com/b/news/archive/2018/03/13/former-halo-battlefield-devs-announce-scavengers-a-third-person-co-opetition-shooter.aspx You might want to keep an eye on this game in development. I brought up a concept like this in a post "a twist on pvp", their concept about servers is also interesting. For those who like PVE and PVP then this may be your cup of tea and something the gaming scene needs. Fresh ideas. http://www.youtube.com/watch?v=PkHCnJ2EoE0
  11. BioWare writer Drew Karpyshyn, who worked on Star Wars: Knights of the Old Republic, Mass Effect 1, and Mass Effect 2, hast the developer for a second time. Karpyshyn originally left the esteemed RPG studio in 2012 to work on novels and other non-game projects. He returned to BioWare in 2015 and was reportedly working on the company's new IP, Anthem, until he left last week for the second time. Writing on his blog, Karpyshyn said he's quitting BioWare this time to work on more original novels, including a sci-fi graphic novel, as well as freelance gaming work. Karpyshyn said he will not discuss why he left BioWare, though he expects people to speculate as to why. "There is no dirty laundry I'm just waiting to air," he said. "And please don't ask about any BioWare projects I've been working on--just because I've left BioWare doesn't mean I'm going to start blabbing all their secrets." Karpyshyn's first post-BioWare video game work will be something with FoxNextGames and developer Fogbank Entertainment. This will be an episodic narrative game that is based on an "acclaimed Fox IP," but we don't know which one. BioWare's new IP Anthem is currently in development for PS4, Xbox One, and PC. In his statement, Karpyshyn said working at BioWare can be "exhausting." "Everyone who works at BioWare pours their heart and soul into the games they are making. It’s creatively demanding and--at times--exhausting," he said. Originally set to launch in 2018, Anthem is now slated for release in 2019. The delay was reportedly due in part to development issues, though EA indicated it moved the game instead to release it during a less-crowded time. Continue reading...
  12. BioWare GM Casey Hudson tries to calm fans' concerns by clarifying that Anthem writer Drew Karpyshyn completed his work on the story before departing the developer. Continue reading...
  13. Carlo

    Drew Karpyshyn leaves BioWare

    Joe Staten left Destiny with a similar story, he didn't peruse his own personal interest but when on to another game company. Those of us who knew something was up when he left , saw what happen to the true storyline in Destiny and that whole debacle. Drew Karpyshyn is not leaving to work on novels as he did before, but joined a startup game development team in California. This sounds like a man who's vision in the storyline was being undercut as they did with Joe Staten in Destiny. I have this sinking feeling we have seen the story play out before and we know the ending. Damn.
  14. Martin

    Drew Karpyshyn leaves BioWare

    Yup, I don't want to be skeptical, but.... Aaryn Flynn, Mike Laidlaw, Steven Gilmour and now .....Drew Karpyshyn Probably Karpyshyn wrote all the game story before he decided to move on, but that means that, any DLC or expansion, will not have his signature on it. Something to worry about in a "Game as a service" :rolleyes: Probably EA is thinking that they don't need Karpyshyn, but... they tried to replace him on Mass Effect 3 and Dragon Age 2 with another writer, and everyone knows how it ends.
  15. Matthew

    Drew Karpyshyn leaves BioWare

    Yeah, this is a terrible blow for the game. I just hope they can bring another writer on board that can do the game justice.
  16. [ATTACH=full]625[/ATTACH] DOING WHAT YOU DO BEST The BioWare studio in Edmonton is known for developing some of the best games in the RPG genre. Anthem may be added to their highly regarded titles of Mass Effect and Dragon Age. Doing what you do best is building on that success and taking the next step forward. A new IP was the natural outgrowth of something they have been perfecting within their two main titles. A Shared World RPG. A co-op adventure set in a complex world Edmonton is known for, this time the world will be called Anthem. THE TEAM AND CONCEPT Dragon Age: Inquisition (DAI) had a multiplayer component, that was separated from the main game. This was developed by a separate team made up of members of the development team of DAI and ME whose sole task was to the multiplayer. This multiplayer component was an improvement over their ME multiplayer. I believe they had hit the right balance in a dungeon crawl. There was no story associated with the multiplayer only set in the world of DAI. Dragon Age a beloved single player RPG series, would not be the vehicle to realize a multiplayer game. To carry this any further they needed a new IP, a multiplayer or shared world in combination with the complexity of a open world RPG. The kind of RPG that they knew they could create. In 2015 Drew Karpyshyn the writer of Star Wars: Knights of the Old Republic and Mass Effect, returned to BioWare in Edmonton to work on Anthem code named “Dylan”. They had their writer for the story set in a science fiction setting, and the core team who worked on DAI multiplayer a fantasy. Ted Reedy would lend his considerable talents in composing the music. A talented team had been assembled, the goal was insight. In that development time Edmonton has seen the likes of Destiny or The Division try to recreate their multiplayer in a FPS, without Edmonton's pedigree in RPG's. A campaign in a FPS is not an RPG. If anyone has a chance to pull this off it would be the Edmonton studio of BioWare. We saw the proof of concept at E3 2017. In their time of development they saw the pitfalls of other developers trying to create a shared world without a strong RPG background, story or team. Hopefully Lessons Learned. Always do what you do best. [ATTACH=full]626[/ATTACH] THE SQUAD Why four (4) players or squad mates in Anthem? In DAI multiplayer they saw how the holy trinity + one, would work in a complex dungeon. The traditional tank, healer and DPS always limited the complexity of a RPG, adding one additional player would add to the design possibility. They had four players in ME multiplayer but their class system may have limited the design of each location. It is my thought that this proved not to be the case in DAI. The suitable character classes and abilities, would work in all the different iterations in any one location. Adding to the planning for each squads configuration in a host of variations in any said dungeon. This would add to the complexity and excitement of trial and error within the game. Each member in the team of four had a detailed backstory, pieces of armor and clothing you could buy or craft to upgrade them. Members of the team came from the three main classes warrior, rogue and mage. They also could be a subset class like assassin in rogue. All members (17 in all) could be found in DAI although you couldn't interact with them, but you could see they were fleshed out NPCs. A hallmark of BioWare in their three dimensional worlds that they are famous for creating. Hopefully this is the template for Anthem’s character creation for each freelancer. Consider the possibilities for a moment. THE DUNGEON In DAI they had settled on five (5) levels of difficulty in any one location, as opposed to the four (4) in ME, with each level increasingly harder. With the Frostbite 3 engine they had the added capability of a destructible environment. This added component would add to the natural abilities of each squad member to solve barriers in each level. Thus aiding in the immersion of each location, everyone had a purpose and a role for the survival of the team in each level and the acquisition of loot. In Anthem the dungeon now could be incorporated into the world, adding an additional level to the open world environment they couldn't achieve in DAI multiplayer. We could have been introduced to two such locations in the E3 demo, Deadlight Caverns and Longfall Ruins. Remember Sandra mentioned taking Kim into Longfall Ruins for XP in the demo, an excellent way to gain XP is in a murderous dungeon in this case ruins. This might sound familiar to you in playing another game on the market, but don't let your imagination be jaded of the possibilities that BioWare can create. I believe BioWare has demonstrated that hard work will have a payoff when we enter Longfall Ruins. Their design in DAI multiplayer could serve as a template for Anthem’s interiors. [ATTACH=full]627[/ATTACH] THE THREAD There is a thread that runs through Mass Effect to Dragon Age and now Anthem. The ability to improve on a concept through each multiplayer in each franchise. We as players bought these great games and enjoyed countless hours in ME and DAI. We also helped BioWare in their pursuit of an open world multiplayer RPG, by playing each multiplayer installment in each game. But why in each game, one is science fiction and the other a fantasy. Through each world of gameplay, I believe, they found the best combination. A science fiction setting with classes and ability of fantasy. Think about it, the deep crafting and customization that comes with fantasy for us to lose ourselves in our character development and progression. The myriad possibilities in science fiction that can offer us worlds and dimensions we can't dream of but now can explore, like shaper storms. The simple fact is that they have an excellent writer who excels in science fiction, and a team that sees the diversity in fantasy classes and abilities. That thread starts in the Edmonton studio that runs through their other titles, and now to Anthem. A proven track record in RPG's and the hard work over the years to implement a multiplayer in one. They have spent years developing this idea and on this engine to be realized in Anthem. THE CLUES I believe there were clues in the E3 demo showing this linkage between the franchises. Futuristic structures among ancient ruins with religious overtones of a lost civilization. I believe the insignia on the Titan is in reference to the shield and sword of the Templar, both play the tank and have similar ability. The freelancer with the hood and torn cape draped over the shoulder, with the three elemental powers that the mages had in DAI. The lightly armored javelin built for speed to move quickly in and out of combat, designed for an assassin. Whatever the story is on each class you can see the tree of progression. The endless possible builds and customization. All this was in the multiplayer in DAI, and I strongly suspect this will be carried over into and improved on in Anthem. The detailed backstories from DAI multiplayer carried over to each freelancer, would solidly place you into the world of Anthem. This would be in keeping with BioWare's tradition within their multiplayer and all of their games, as we had with Shepard. In the repair bay for the javelins there were four stations and the ally of the month, an experienced dungeon player to complete a fourth man in a squad? Seeing the E3 demo in a different light what connections can you find, assuming you think my observations are plausible. [ATTACH=full]628[/ATTACH] TO YOU BioWare could succeed where others failed even if there are bumps in the road, because I believe they have paved this road with hard work. Where others haven't. A open world multiplayer RPG. With that being said, it is hard to be even cautiously optimistic about the outcome of Anthem. With all the hard work that has transpired over the years on “Dylan”, now officially Anthem by an innovative team. The seemingly endless corporate greed by EA may send Anthem down a rabbit hole of shady money schemes. Anthem may turn out to be a underdeveloped overly monetized game/service that taints BioWare for years to come. If so, Anthem and the BioWare may be one more casualty in EA’s search for the perfect cash cow. We shall see. P.S. Before posting this article the news came out about Drew Karpyshyn leaving BioWare. He will be added to the list with Dragon Age creative director Mike Laidlaw, studio general manager Aaryn Flynn, Andromeda lead writer Chris Schlerf, Dragon Age lead writer David Gaider, and Andromeda senior development director Chris Wynn who have already left. This is bad news and can mean that the vision of the game is gone and we are left with just the mechanics, of running around shooting stuff in a very beautiful environment. Will we see PVP added to complete the circle. This has a familiar ring to it, the sound of a cash register.
  17. Drew Karpyshyn, the writer behind BioWare's Star Wars: Knights of the Old Republic and the forthcoming Anthem, announces his decision to leave the developer once again. Continue reading...
  18. Drew Karpyshyn Is leaving BioWare. This is not a good sign, I remembered when the lead writer for Destiny left back in the day. We all know how that turned out. If there is no real story or some kind of patchwork thrown together, again, this does not bode well. A writer leaves because he wants to persue another project. This was the lead writer for Destiny's statement also. The fact is the story was being undercut to fit the memorization of the game. This smells like a FPS campaign not an RPG game or should I say SERVICE. http://www.gameinformer.com/b/news/archive/2018/03/09/mass-effect-2-lead-writer-drew-karpyshyn-leaves-bioware-again.aspx
  19. Carlo

    To BioWare

    On the idea of MMORPG approach, didn't want to address this aspect because I fell that Destiny has taken this approach. How is that turning out for them along with other shady dealings. BioWare needs to stay far away from that approach. Unless EA thinks they now how to make a game then we will have that approach in Anthem. Again they just destroyed another game developer.
  20. Carlo

    To BioWare

    I totally agree! But putting on a face of cautious optimism I suggested that I/we want a saga/RPG, not a damn service. I have a service contract on my smartphone, computer, watch, car, toilet and everything else in my life. Let me buy the game and leave the store without someone trying to sell me a service contract on the game, and oh I have some watches here inside my coat you might be interested in. Jonathan Warner stated or refused to be pulled into the concept of PVP, in the E3 interview. I hope he sticks to his guns on that. I also said that EA has dug a hole for BioWare, I hope they can climb out of that hole and leave all the bells and whistles of a service at the bottom of hole. Along with EA!
  21. Matthew

    To BioWare

    Nice article! I'd like to discuss a few points. You've mentioned RPG elements, dynamic worlds, and exploration. Knowing BioWare, I have no doubt that they can create a game that fully immerses us in a brand new world and incorporate all those parts. The problem is, I have serious doubts that EA won't screw things up. Lets be honest here, they won't separate PVP and PVE like you/we want. It's going to be an online game, with in-game purchases, probably loot boxes. I'm betting they will take somewhat of an MMORPG approach, where you can play the game by yourself (while in the presence of other players) from start to end. If you want to group up, do PVP, do raids, then that's where other players come in.
  22. A member of the team working on Anthem over at Bioware has made it clear that the studio is focused on delivering a quality version of the game for PC players. Continue reading...
  23. Carlo

    To BioWare

    [ATTACH=full]619[/ATTACH] Considering the reports of Anthem being delayed till 2019 and the revelations about the gaming industry in particular EA, I have some thoughts on the development of Anthem and the Edmonton Studio. The Edmonton Studio produced Dragon Age and Mass Effect, arguably two of the top RPGs in gaming history. One essential aspect to the success of the Edmonton Studio was their ability to listen to feedback, feedback from us. They improved each game by listing to us and gained a fan base that supported their games, and in turned their bottom line. In this article I would like to explore some of the elements that made those two games a success as it pertains to Anthem. [ATTACH]620[/ATTACH] THE ENGINE First let's look at the Frostbite 3 engine. There are numerous articles discussing the Frostbite 3 engine and its difficulties in the development of an RPG style game, as opposed to a multiplayer FPS game which it is associated with. Mass Effect Andromeda (ME4) developed by the Montreal studio used the Frostbite 3 engine, were Mass Effect 1-3 developed by the Edmonton studio used the Unreal Engine. This switch could account for some of the look and gameplay problems ME4 had in its development, release and updates. Dragon Age 2 developed by Edmonton was on the Eclipse Engine, also known as the Lycium Engine. In 2013 EA announced that all future games by BioWare would be on the Frostbite 3 engine. The next installment in the Dragon Age franchise, Dragon Age Inquisition (DAI) was the first game developed using the Frostbite 3 engine by Edmonton. DAI was a single player RPG, and if any of the reports are factual there was a lot of development time around adapting the Frostbite 3 engine to the franchise. The Edmonton studio is developing Anthem as a Shared World RPG, not a single player RPG. The studio may be familiar enough with the Frostbite 3 engine for a single player RPG, but Anthem is something entirely different from their previous games. That difference may cause problems in development that could dictate the scope of the development teams imagination and capabilities. This may limit them conceptually resulting in a underdeveloped game in scope and gameplay. Anthem needs to be a well polished game at launch, it can't repeat ME4 in any shape or form. The one bright spot is the development in the co-op four player mode in DAI, which could help in Anthem’s development. Time may be a factor in corporate earnings, but it can make or break a game and that will truly impact the bottom line. The engine a game is built on can create problems or solve them. I encourage BioWare to take all the time they need on the development of Anthem on the Frostbite 3 engine. BioWare needs to resist corporate deadlines in their development of Anthem. The Edmonton studio knows how a good game should perform and they should deliver nothing less. We expect it from them and they from themselves. RPG BioWare needs to recreate their style of RPGs in a shared world that feels like a single player game, I believe this will be their challenge in Anthem. They had successfully made a four player co-op campaign in Dragon Age Inquisition that has overtones in Anthem. Although it had none of the deep storytelling of its title it was still well received and can be used as a template. What made BioWare RPGs so dynamic was the scope and breadth of their worlds. The storytelling was some of the best in the industry. Lore and backstories so thick you could cut them with a knife. Your character was woven into the narrative that immersed you deeper into their worlds. You were apart of the adventure, not separate from it. Will we be able to define who we are, why we are there and what purpose we have in Anthem separate from our friends. We can be Lancers or guardians or other generic named/looking characters with a limited backstory in a limited world that seems flat and empty, or provide a role for us to play. If BioWare can give each of us an identity, a character we customize and has a backstory that is woven into the world of Anthem. They may have just achieved something new in a shared world. We need to be able to track down storylines separate from our friends or squad mates. We should be somebody not just a suit of armor with a weapon shooting bullet sponges. We need to customize our Exosuit and upgrade parts we like and discard parts we don't, not pick from four (4) generic styles or classes. A Titan in a cosmetic shader will be no different than the rest of the Titans in Anthem. No individual customization, no individuality, no immersion. In the end not an RPG but a generic shared world FPS. BioWare has a history of great RPGs, continue that history. Don't destroy it. [ATTACH]621[/ATTACH] Dynamic World A dynamic world is not just a day and night cycle or changing weather conditions, but a more interactive environment which BioWare has made so important in their previous games. Environmental customization in particular Skyhold in Dragon Age Inquisition, gave players the chance to dynamically interact with the environment. That level of customization needs to be implemented in Anthem at the bare minimum. If Anthem is going to be a dynamic world with evolving NPCs not mannequins, then this needs to be the rule not the exception. NPCs need to be part of the fabric of Anthem not window dressing. We need to grow our understanding of Anthem and how it is evolving through our interactions. It is a custom in BioWare's games to be pulled in by the NPCs, to see where we go next in the adventure. To watch the story unfold and be apart of a evolving world. That I believe needs to be the case in Anthem, not grinding after a limited campaign until Anthem 2 comes out. We should at the end of gameplay have a story to tell, either separate or collectively about our time in Anthem. Make my time in Anthem well spent and meaningful in a dynamic world that deserves my time and attention. [ATTACH]622[/ATTACH] Exploration A key feature in the BioWare franchises was exploration. In keeping with their traditional gameplay this needs to be a core feature. In the course of exploration we will naturally run across hostile forces or in the course of a guest, which in turn will give XP and loot. There will be set pieces in the world to be sure, that we will visit many times over in the life of Anthem. To explore a heavily inhabited location to find hidden items, chambers, loot, resources creates another dimension in a set location. As a single player a more challenging offering. Today's engines can offer a number of permutations for a set location refreshing that location with that sense of discovery. Our natural curiosity should always be at play in an RPG. Anthem should always keep us guessing in what will we find, encounter or experience in the course of gameplay. The smallest of changes in any location can keep the gameplay fresh and allows us to look forward for the next discovery. All locations should be explorable and not walled off or reserved for a raid or some other design mechanic, that will be repeated time and time again. Repetition doesn't make you better, it numbs you and overtime can kill a game. Exploration should be in the forefront in the minds of the development team at BioWare as it has in the past. Continue that tradition. Saga In Anthem we should be looking at a epic journey, like the journey that BioWare took us on in Dragon Age or Mass Effect. I believe gamers are not looking for a SERVICE but a SAGA. A saga of discovery and exploration in a intriguing world that creates the sense of wonder that keeps us coming back. BioWare gave us a world to explore in their games, not a arena. When we step foot into Anthem there should be in a complete universe of history, lore and characters. A saga in a shared world RPG, not a FPS with a limited campaign masquerading as a RPG. If BioWare can deliver and RPG, a true RPG, in a shared world they may have cracked that nut and sends us on a epic journey. It is my belief that the Destiny model is coming to an end, the Division has reworked its concept to extend it life with gamers. Much to its credit. BioWare needs to think hard and long at the Destiny model of this ten year plan of repetition, greed and non transparency. EA has already dug a hole for BioWare and cautious optimism for Anthem. BioWare Edmonton studio needs to deliver what it is known for, a great RPG. Nothing less. Jonathan Warner gave an intriguing interview at E3 in 2017, and a hopeful look into Anthem. This coming E3 in 2018 I hope will give us another hopeful look into Anthem. That the delay, no matter how far they push it, will only improve what we will see at E3 and what we ultimately experience in the final game. A visually stunning world filled with wonders, exploration and discoveries in a hostile environment that will keep us gripping the controller in I don't have time to blink experience. A shared world RPG that will confirm our faith in BioWare and create another franchise by the Edmonton studio in Anthem in the lineage of the likes of Mass Effect and Dragon Age. I am cautiously optimistic. P.S. DLC vs Expansion and PVP DLCs should be for free. Shaders or weapons or other small collection of items should be downloadable for free. A goodwill gesture to the players who bought the game. Expansion packs of entirely new content, not walled off, should be offered for a charge depending on the size. I encourage BioWare not to include pvp in Anthem, at least not at launch. They should offer this as a separate offering set in the world of Anthem but not apart of it as they did in Dragon Age Inquisition co-op, for those who want pvp and enjoy it. This will give the RPG team their independence to develop a great RPG. Thus not having to always resolve the conflict between the two styles of gameplay. Not resulting in PVE vs PVP. But at the end of the day do what you do best, that is developing an RPG.
  24. EA has confirmed that once again it’ll be hosting EA Play, its own dedicated event that takes place just before the official kick-off of E3 2018. Taking place between June 9 and 11 in Los Angeles’ Hollywood Palladium, EA Play is the time when EA fans will get the chance to get hands-on with the games that the publisher will launch over the course of the next year. At EA Play 2018 it’s been confirmed that attendees will have the chance to play “the next Battlefield experience”, around which there are very little details. While EA has confirmed that a brand new Battlefield game will be coming in 2018, it hasn’t actually given any hints as to what we can expect from it. After the series went back to WW1 with Battlefield 1 there really is room to go anywhere in the future. An Anthem appearance Those at the event will also get the chance to play the 2019 roster of EA Sports titles which will include FIFA 19 and Madden 19. Despite the fact that its release date has been pushed back to 2019, EA’s next big title, Anthem, will also appear at the show. It doesn’t look like fans will be able to actually play the game as EA has only promised “an inside look.” Regardless, it’ll be interesting to see a little more from the game after its brief teaser at E3 2017. Tickets for EA Play will become available this spring and EA says it has changed the system “to give players better hands-on access to their favorite games.” What the new system will involve hasn’t been revealed just yet but more details about tickets and the event itself will be revealed in “coming weeks.” This is everything we want to see from E3 2018 Continue reading...
  25. EA confirms that its EA Play event will be making a return at E3 2018 and will offer hands-on time with the new Battlefield and new footage of BioWare's Anthem. Continue reading...
  26. Electronic Arts has announced when it will host its EA Play 2018 event, and you can expect to get a look at Anthem and the next Battlefield game. EA will host its offsite E3 2018 event at the Hollywood Palladium June 9-11. Those who attend the event will be able to get hands-on time with the next Battlefield game, all upcoming EA Sports games, and get an “inside look” at Anthem. The company promises the three-day event will include “more EA brands, more hands-on stations and more entertainment than ever before.” There will be “hundreds of game stations,” demos, lots of experiences for attendees. Those who can’t make it to the event will be able to watch everything unfold on the official EA website. Tickets to EA PLay 2018, which are free, will be available in the spring, alongside a “new ticketing system to give players better hands-on access to games.” The post Anthem and next Battlefield to be on-hand at EA PLAY 2018 in June appeared first on VG247. Continue reading...
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